local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 250016002
L1_1 = {}
L2_1 = {}
L2_1.config_id = 8
L2_1.monster_id = 21010701
L3_1 = {}
L3_1.x = -50.746
L3_1.y = -10.68
L3_1.z = -50.621
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 226.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 5
L3_1 = {}
L3_1.config_id = 9
L3_1.monster_id = 21010701
L4_1 = {}
L4_1.x = -48.057
L4_1.y = -10.68
L4_1.z = -52.754
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 256.212
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 5
L4_1 = {}
L4_1.config_id = 10
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = -48.676
L5_1.y = -10.68
L5_1.z = -57.482
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 306.044
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 5
L5_1 = {}
L5_1.config_id = 11
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = -51.143
L6_1.y = -10.68
L6_1.z = -59.121
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 301.128
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 5
L6_1 = {}
L6_1.config_id = 13
L6_1.monster_id = 21010101
L7_1 = {}
L7_1.x = -46.068
L7_1.y = -10.68
L7_1.z = -55.218
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 306.044
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000006
L2_1.name = "ANY_MONSTER_DIE_6"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_6"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1000087
L3_1.name = "ANY_MONSTER_DIE_87"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_87"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_87"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 8
L6_1 = 9
L7_1 = 10
L8_1 = 11
L9_1 = 13
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_87"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_6"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 250016002
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_6 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 250016003
  L5_2 = 1
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_6 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 250016002
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_87 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 250016027
  L5_2 = 1
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_87 = L1_1
